The project was created by a voluntary team brought together by the shared goal of giving Minecraft RTX the care it deserves, which Mojang does not provide. It works through a decompile/edit/recompile process where the decompiled shader code is improved and then recompiled to be injected back ...
Be that as it may, I'd also like to know which version of Maxwell allegedly doesn't support async shaders - v1, v2, or both? If this is true, then it's a massive c**k-up on nVIDIA's part, but one that probably won't affect them until the end of this year, when big-name...
Here’s how Nvidia explains it: “RTX IO alone cannot completely remove stutter, but it can be an aiding technology to help reduce stuttering. It can do so by scaling down the dependence on CPU compute when the need to load textures and geometries ‘faster’ is the cause of stuttering, a...
Many of the RTX 3060 Ti’s and RX 6700 XT’s specs shouldn’t be compared directly with each other to gauge their likely performances. For instance, while the 3060 Ti has almost double the 6700 XT’s number of shader cores, this doesn’t translate to a doubling in performance, because ...
We shall compare Nvidia's new gaming graphics card, the GeForce RTX 4090, and the powerful RTX A5000 server card.
Added triangular lights for laser beams: https://github.com/NVIDIA/Q2RTX/issues/43 Added "shader balls" to the shipping builds. Added cvar 'pt_accumulation_rendering_framenum' to control how many frames to accumulate in the reference mode. Added cvar 'pt_show_sky' to make analyzing s...
The really interesting story here is with the GeForce RTX 4060 Ti. It puts up a better showing than either Radeon card thanks to the Ada architecture's strong ray-tracing performance, but the card really shines when you enable Frame Generation. This latest-generation-exclusive feature allows the...
Clear the DirectX shader cache and Hogwarts game cache. There is a new tool called clear-shader-caches included with v3.5 which does it for you. Many people have had problems going to a newer version of Ultra+ (or using it for the first time) and clearing the caches has fixed it If ...
As a quick refresher, Deep Learning Super Sampling (DLSS) was originally released around the launch of the Turing (GeForce RTX 20 series) generation in the fall of 2018. DLSS was NVIDIA’s first major effort to use their rapidly growing experience in AI programming and AI hardware to apply ...
修复了光线追踪资源在退出启用 RTX 的世界时过早销毁的情况 修复了由于文件名不正确而导致第 3 阶段胡萝卜纹理未显示在游戏中的问题 (MCPE-152175) 修复了屏蔽一次后屏蔽动画停止流畅播放的错误 (MCPE-149838) 修复了禁用块的轮廓选择时十字准线消失的问题 ...