You can also tap it to gain one White mana to spend on Angel spells, and it grants other Angels you control +1/+1 counters equal to the number of Angels you control whenever they enter. You can build a big old army with this and it ramps you and is considered one of...
Efficient spells are all the rage these days, so this 2-power creature is an amazing card advantage engine on a stick. #30. Arclight Phoenix Arclight Phoenix is a creature that sees play in almost all formats (non-singleton, that is) as one of the best win conditions for red decks,...
Urabraskis very interesting in aburn/stormdeck, as you’ll be dishing damage and adding red mana while casting spells, and this praetor has a 4/4first strikebody. It’s not even needed, but once you flip this intoThe Great Work, it becomes a powerhouse, allowing you to play spells fr...
this card is you are finding lands every other turn so you just have a ton of lands that tap for two or three mana. now, currently in alchemy there isn’t anything huge to ramp to, but if you are playing a deck with a lot of x cost spells like doppelgang or hugs, grisly ...
One of the more powerful green spells Magic has ever seen is Natural Order, and Savage Order is the Dinosaur-specific version of it. Casting Savage Order comes with a caveat, you have to sacrifice a creature with power four or more as an extra cost. In exchange, you get to search you...
If you're planning on using flicker spells in Magic: The Gathering, then these are the best available.
Image via MTG Surrak’s abilities make it a versatile card that fits various strategies. Its trample ability can help push through damage, and its ability to prevent creature spells from being countered can be useful against control decks that rely on countering spells. Alternatively, a deck cou...
The Twilight cycle showcases spells that use “X” mana to change the course of a game, with Black Sun’s Twilight and White Sun’s Twilight standing out as the best. There’s also a cycle of Sphere lands, with The Mycosynth Gardens standing out as a potential bomb in Artifact heavy ...
In game terms, planeswalkers are a unique type of card, with their own health (or loyalty) pools which they can spend (or increase) once per turn to activate numerous loyalty abilities, and which can be depleted by spells or attacking creatures. Many are just a minor nuisance, while others...
Each turn, you’ll have to manage a limited budget of ‘Kredits’ – the equivalent of Mana or Power in other TCGs – because everything has a Kredits cost, from deploying new units from your hand to attacking with your units on the field. The more games you win, the more new cards...