For anyone not familiar with epic spells, these spells are considered 10th level and require a development process that can be both time-consuming and expensive. They take up epic spell slots instead of normal spell slots, and their DCs for both spellcrafting and saving throws are nice and hi...
Finally the subclass gets a decent feature, and it only took until level 15. Free damage resistances are always nice, especially the fairly common poison type. Greater Restoration and Heal are also good spells, although a single cast of each feels a bit bad when compared to what real support...
magic was involved. Explicit magic. Magic that could be countered. Hell, there were a bunch of spells that existed solely so the GM could build magical effects into