RPG Maker MV is the latest installment and the best version out of several options. This version builds upon the philosophy of developing games without programming expertise. An abundance of Sample data, Character generators, Sample maps, and other resources have been included in the engine to str...
I have never had any lag issues with RPG Maker MV before. It depends on the game. RTP/little to no custom assets will never really lag. But once you start bringing in HD maps (images can be like 10,000 pixels wide), action combat sprites, live shadows, lighting plugins, dust ...
There are multiple versions you can choose from. The most recent one isRPG Maker MV, although some people still use older ones as they all have different features. You should look at some videos such atthis oneandthis onebefore deciding which one is the best for you. RPG Maker MV usesJa...
plugin or script made with rpg maker 2000 or other will not work with rpg maker MV (2017) Rmk2k and Rmk2k3 didn't used plugins or scripts like the new ones. The games made with them were made exclusively through the events. This technique I used with Rmk2k were something like this...
IG Maker might be usable, but it is also not optimized for it and I can't suggest it in good conscience. Your best bet for an ARPG so far is VX Ace using one of the existing ABS-scripts, or wait half a year until MV has ABS plugins, or search for an entirely different engine ...
RPG Maker MV Support Latest Profile Posts VideoWizard Some more gamedev, and then some more Final Fantasy XVI! Seems like the party is heading into a desert. Is a FROST wolf gonna fare well in such a hot, dry place? Today at 1:46 PM ••• Starbird_Resources ruh roh, ...
Primarily Uses RMMV Sep 16, 2022 #2 If you don't need that first one to have animation on it, you can simply do with an image overlay - look up tutorials for "god rays," "sun," etc. And if you do want an animation you could probably still use that ...
My personal "sweet spot" for resolutions is 1104x624. I choose this because it maintains the default height MV comes with while remaining close to 16:9 and still divisible by 48 (the tileset size). As far as plugins are concerned, most of my plugins are made to accomodate 16:9 resolut...
There are plugins for that, and they worki by basically creating every possible event in a master map that is never played on, and copy the needed event to whereever on the current map it is needed. That is because using the editor to create events or events with moveroutes ...
in all message-type plugins, there are several Great. Could you recommend one you like? Yanfly's Message Core plugin seems to make 6 lines the max. AquaEcho Script Kitty Joined Sep 20, 2021 Messages 3,905 Reaction score 3,226 First Language English Primarily Uses RMMV Jan 3,...