This spell can remove puddles of water or create rain within a 10-foot circular area (the latter very effective in builds like Tempest Cleric). What the description of the spell doesn't say is the rain also eliminates invisibility from creatures. For just a level 1 slot, it is a very ...
Best College of Valour Bard Build Guide for Baldur's Gate 3. BG3 High Damage Bard Build. Best Race, Skills, Abilities, Spells, Cantrips.
Glyph of Warding is a very versatile spell that is essentially seven spells for the price of one. This third-level abjuration spell allows the cleric to place a glyph on the ground, triggered when an enemy steps on it. Once placed, the glyphs last until the next long rest or until they...
Best College of Swords Bard Build Guide for Baldur's Gate 3. BG3 High Damage Bard Build. Best Race, Skills, Abilities, Spells, Cantrips.
ll find a ranked list of each Domain. If you’re looking for a thorough explainer for these subclasses, our dedicatedDnD Clericguide is the place to go. OurDnD classesguide can also give you an overview ofallcharacter class options, and we’ve even compiled theDnD Cleric spellslist to ...
Classes like Paladins and Clerics have access to powerful healing spells like Healing Radiance and Lay On Hands, making them valuable assets in a party. One thing that role-playing games have in common is the party roles a character takes. The Paladin or Fighter is often cast in the role ...
We explain all 202 Baldur's Gate 3 spells and rank our top BG3 spells - so whatever your spellcasting build, we've got all the info you need.
these spells are considered 10th level and require a development process that can be both time-consuming and expensive. They take up epic spell slots instead of normal spell slots, and their DCs for both spellcrafting and saving throws are nice and high. While Epic Spells can be difficult to...
Discard spells can provide a similar effect;Thoughtseizehandles aReanimateabout as effectively as a counterspell would. Discard effects can go even further, eating away at your opponent’s hand each turn to deprive them of resources in the long game. But what are the best ways in Magic to ...
Cure Wounds is the standard for all healing spells. Touch an ally (or yourself) and you get 1d8 hit points plus your spellcasting modifier recovered, although this number can easily go up if you upcast it. Both druids and clerics get this spell, making it a standard part of the support...