This isn't a particularly exciting healing spell, but it does work for most situations where you or your allies just need a quick infusion of hit points. That being said, be sure you're not overloading on healing spells when preparing spells for the day. One should do just fine for ...
If you want to be a master of controlling the mind and having creatures do your bidding, this would be the spell for you. Once a creature fails a saving throw against Enslave (which the DC for epic spells is 20 plus the key ability modifier, unless stated otherwise), it is permanently ...
If the character starts at level two, then the Ranger is also a good choice, as that's the level they gain access to healing spells. Best D&D Class For Two Players Once a second character is added to the mix, the best D&D class to add is Rogue. The expansive skill set of the ...
As we explain the builds, we’ll cover whatDnD racespair best with theDnD classes, as well as the feats and spells to choose. If you like the sound of one of these builds, head over to our guide onhow to make a DnD character, and we’ll run you through creating it! The best Dn...
Part of the fun in playing a character that uses magic are all the choices concerning which spells to select! Also, not all spells used are necessarily for combat; they can also be used to enhance the gaming experience for the party. Through game play and research, I came up with a lis...
the use of potions a bonus action, instead. This saves precious attack time and helps prevent the endless loop that can arise from healing, only to be hit again when the enemy attacks. This house rule also incentivizes the team to purchase healing items and not to rely on healing spells....
Witherbloom Initiate as a feature grants you access to two additional spell options for your Spellcasting or Pact Magic feature of spell levels one through five. With the spells in question being classic Cleric and Druid spells, like Cure Wounds and Lesser Restoration, this background allows you...
Magic Initiate (Cleric) feat after a brief encounter with a cosmic deity who was willing to share some secrets. While early feats will be a staple feature in One D&D (more on this later in the guide), there aren’t currently many backgrounds with such easy access to feats and spells. ...
This party sees your Pawns charging straight into the fight. You want aFighter and Warriorwho can complement each other, with aMagespellcaster in the back. Although the Mage doesn’t have access to the same powerful spells as the Sorcerer, they can heal the party and keep everyone up, leav...
The Players Handbook in Dungeons and Dragons introduces a slew of spells that allow players to bend the elements to your will, manipulate the very bounds of reality and command monsters (and furniture) to do your bidding. The big question is, what are the most effective spells to master as...