Just wondering what everybody thinks are the most fun disciplines to play under each class and why. Opinions welcome!. There is a lot of info on which are the best for PVP with highest DPS etc. But what about PVE in 5.X for those that don't do PVP and do
I would say IO-Merc. Probably Arsenal in some fights. In terms of Snipers, we can possibly talk about Virulence. this. from my own expreince, merc/mando is more mobile then sniper/slinger. sages/sorcs, well..most people dont use then due to the low dps, but if ur just doi...
Journey across the vast world of Pangeau and defend the kingdom of your choice in free-to-play MMORPG Inferna. Choose from four races and four character classes and learn the intricate history of the world as you engage in thrilling adventures and quests!
It does away with typical things like the holy trinity (tank, healer, DPS) and eschews traditional group mechanics for open-world content, which anyone can join in on without hampering other players' efforts. Add MMORPG FREE Flyff Universe Flyff Universe uses an updated graphics engine to ...
OPs: Concealment (PvP), again whatever in PvE but the dps specs are more ready at lower levels to do stuff than the heal spec Sniper4life: Marksman, and Marksman. and did I say Marksman? - ease of use and adaptability PT: go Tank in PvP, all other situations it is still Tactics in...
Nahhhhh brah, stun immunity is king in pvp and rage doesn't have the same survivability, they are both pretty close though. Draqsko Members 3.2k PostedOctober 26, 2015 milkandcereal said: Nahhhhh brah, stun immunity is king in pvp and rage doesn't have the same survivability, they are...
its ears and create an engaging game for players of all skill levels and play styles. It does away with typical things like the holy trinity (tank, healer, DPS) and eschews traditional group mechanics for open-world content, which anyone can join in on without hampering other players' ...
its ears and create an engaging game for players of all skill levels and play styles. It does away with typical things like the holy trinity (tank, healer, DPS) and eschews traditional group mechanics for open-world content, which anyone can join in on without hampering other players' ...
its ears and create an engaging game for players of all skill levels and play styles. It does away with typical things like the holy trinity (tank, healer, DPS) and eschews traditional group mechanics for open-world content, which anyone can join in on without hampering other players' ...
its ears and create an engaging game for players of all skill levels and play styles. It does away with typical things like the holy trinity (tank, healer, DPS) and eschews traditional group mechanics for open-world content, which anyone can join in on without hampering other players' ...