Gladiators may sound like another fighter variant, but really this particular homebrew class emphasizes the more bard-like aspects of the historic gladiators. It presents an interesting strength and charisma oriented character type that isn't generally represented in D&D. What would place the class hi...
Both druids and clerics get this spell, making it a standard part of the support class arsenal. This isn't a particularly exciting healing spell, but it does work for most situations where you or your allies just need a quick infusion of hit points. That being said, be sure you're...
Each dungeon has a unique map, monsters, and objective (though expect to see ‘kill all monsters’ pretty often). Your chosen class gives you a hand of cards, and you’ll play two each turn – one using its top ability, the other the bottom. ...
Your chosen class gives you a hand of cards, and you’ll play two each turn – one using its top ability, the other the bottom. Combat is made less random by a eurogame-inspired deck of cards that modify your chances of dealing damage. Completing a dungeon is a careful dance of ...
Often classes such as paladin, fighters, and clerics will be wearing heavy armor that imposes a disadvantage on Stealth checks which can cause problems for the party. While DnD does need another rogue-style, stealth-based class, here are some items, spells, and feats that can help in the ...
is longer than the eight hour duration for regular Mage Armor, and has the massive bonus of +20 for armor class. If you’re a spellcaster at a whopping 16 for armor class, that +20 is extremely beneficial. It will definitely make it harder for a dragon to bite you, that’s for ...
major skills: Deception, Insight, Persuasion, and Stealth. These skills are wonderful tools for subterfuge and other social encounters, which are skills that you don't have access to in some more martially oriented classes, or grants you the option to choose other skills from your class of ...
Being natural contenders for having the highest AC out of any class, Fighters will always have a great amount of melee attacks missing them. This Maneuver can essentially be viewed as an extra attack per round. What’s more, because it only uses a reaction, you still have your action ...
but I’ve never codified my feelings on how each class as a whole stacks up against the others, so let’s fix that. For this list I rank each class on its own without considering any multiclass options. The addition of multiclassing changes the equation so drastically it deserves its ow...
Dexterity and Wisdom are also both important because of the skills they contribute to. DEX will boost armor class and the initiative bonus, while also improving their finesse for things like sneaking and jumping out of the way to avoid damage. WIS improves Perception and Insight skills, allowing...