Building an empire is like building a house — you need strong foundations. The same applies to theCivilizationseries — the first three games in the turn-based strategy series were popular and even genre-defining works, but in retrospect were just laying the groundwork forCiv IVto build its ...
Who it’s for: If you’re sick of cookie-cutter victory conditions, one of the most positive changes GalCiv 3 made to the series’ formula was turning victory into a set of objectives you can pick and choose from. So even two different runs going for the same victory condition might lo...