, but they’re nevertheless one of the most potent card-draw spells in Magic. #27. Archmage Emeritus If green has “creaturefall” card-draw effects, blue of course gets a similar bonus for casting non-permanent spells, like this excellent magecraft creature! Archmage Emeritus is too slow ...
Red Elemental Blast and Pyroblast are basically the same card in today’s Magic landscape. They're both strong color-hosers for blue spells and permanents, destroying or countering anything blue for just . While very conditional, let’s not ignore the fact that some of the best spells in th...
Those creatures are Haughty Djinn, who’s represented the Tempo archetype since 2022, and gets very big thanks to all the spells you’ll discard and ditch; Abhorrent Oculus, a one eye army who can drown you in card draw and tokens to block with, not to mention further fuel the graveyard...
Proft’s Eidetic Memory can hit the battlefield early and replace itself in the hand right away to keep your card advantage up. There are plenty of cheap draw spells in Magic: The Gathering, letting you put many +1/+1 counters on any creature. It’s best to toss it onto a creature...
There is a lot to like aboutBrave Meadowguard. A two mana 1/1 that replaces itself with aMight of the Meekis fine on rate, especially sinceMight of the Meekwill also draw a card when you cast it. This can lead to scenarios where later in the game you top deck the meadowguard, us...
Buy on MTGProxy$0.75 view card details Rating: 2.0/5 Could this potentially do some really stupid things? Sure. Is the Otter spells deck bad enough that you don’t want to take this unless you’re already committed? Also, yes.
The latest flashy MTG dinosaur on the scene,Bonehoard Dracosaurprovides so much value that we originally thought we’d misread the card. Not only does it provide treasures and creature tokens every turn, it also gives you pseudo-card draw. And all that on a body that can strike in the ...
Nahiri’s effect is unique because it encourages you to attack with multiple equipped creatures as each one will turn into an impulse draw that lets you cast Equipment spells for free if you exile them. Even if you hit other spells, so long as you have the mana for them you can still ...
Adventure cards are a mixture of an instant or sorcery and a creature or artifact, split into two spells on a single card. Card the Adventure spell, and they then exile themselves. For as long as they remain exiled, you can cast them as their 'main' half. RELATED: MTG: Best Cards ...
Unctus, Grand Metatect is a bomb in the color Blue, giving all Blue creatures you control the ability to tap and draw a card, followed by discarding a card. The Phyrexian Vedalken has a toughness of four to keep it out of some removal spells range and it’s a lord for all Artifacts...