For anyone not familiar with epic spells, these spells are considered 10th level and require a development process that can be both time-consuming and expensive. They take up epic spell slots instead of normal spell slots, and their DCs for both spellcrafting and saving throws are nice and hi...
Finally the subclass gets a decent feature, and it only took until level 15. Free damage resistances are always nice, especially the fairly common poison type. Greater Restoration and Heal are also good spells, although a single cast of each feels a bit bad when compared to what real support...
but fictionally as well. The rules explained what it meant to prepare spells and why spells that a wizard wanted to cast twice had to be prepared twice. It explained what spell components were for. And it explained
Evocation allows the wizard to cast their area of effect spells with no concern for friendly fire, while Divination wizards can manipulate dice rolls in a way no other class can match. The class’s capstone feature is not great, but they make up for it with an amazing 18th level feature ...