Bedrock's command structure is similar to the system used in versions of Java up to 1.13. It also uses a component-based system for commands instead of raw JSON strings. Instead of using JSON strings to customize entities, you can summon an entity with an event to fire and name it in ...
With the upgrade from legacy actor storage to modern actor storage in 1.18.20, the locations in the LevelDB files which the data for actors (entities) is stored has changed and these third party developers need to be aware.What did legacy actor data look like?