Vastly improved usability for experimental Traffic Debug window Added a few new properties to the Vehicle Groups Manager window Added a new object tool mode to align object to surface normal, pressing Ctrl+Alt hold and clicking or keep LMB down to move selected object to other objects surface no...
Traffic cars: Removed duplicate triangles. Trailers: Updated landing gear, fixed weight info, control bindings, stiffened 40ft bogie, resolved warnings, and clipping issues. Levels Johnson Valley/Jungle Rock Island: Fixed material and console warnings. Common: Fixed material/mesh bugs, decal positions...
Thanks to SynSol for hosting assistance with a map 2.5x too large to normally fit on here. Thanks also to GamerGull for the awesome traffic tool. Thanks to the BeamNG developers for the most awesome game ever - and if they choose to hire me - I will still map here on the side! I ...
Improved traffic respawn systemVehicles may honk horns if they are being blocked Vehicles may stop and pull over for emergency vehiclesMade under-the-hood changes to police pursuit systemTweaked the Traffic UI app Added 2nd and 3rd color options to the multi-vehicle spawner tool (in Editor 2.0)...
Fixed the “List possibly broken mods” tool not immediately writing the full list of conflicting files to logs (it used to require closing the game, or waiting until an error was logged later)AI & Traffic Fixed an issue where some traffic vehicles would exist but would not be visible ...
BeamNG.drive v0.19 release notes December 2019 The 2019 Winter Release – BeamNG.drive v0.18 BeamNG.drive v0.18 release notes August 2019 Buckle up, heavy traffic ahead: Update 0.17 released BeamNG.drive v0.17 release notes May 2019 Electrifying 0.16 BeamNG.drive v0.16 release notes A...
NEW: Road Architect Tool available in World Editor Improved Material Editor look and added tooltipsImproved Terrain Material Editor look and added tooltipsAdded slider & notification for Icons DistanceVarious improvements for the Traffic Signals window...
Added option to disable switching to traffic vehicles Created traffic debug tool to overview all the values for traffic behaviors (Window → experimental → Traffic debug) Created traffic behaviors using the personalities traits Flee → some cars will flee if they get scared (Bumped into too many...
Using the Biome Tool, you can do in minutes what used to take days!We’ve also improved the Resource Checker’s UI, and added the ability to see how materials are used within the map. And last, but certainly not least, we’ve added a work in progress edit mode for the Traffic ...
Garbage Debugging Window: this tool can help modders optimize the memory use of their flowgraphs, decreasing potential framerate stutters Upgradedrace related nodes and modules to fully support creation of races with multiple vehicles Updatedand created traffic nodes to use new data from the ...