The value is in meters per second Replay system refactor/cleanup. No new features yet. Coming in the later updates Fixed Launcher reporting the wrong NVidia driver version Fixed crash on certain sound objects during replay Fixed vcomp140 being an unneeded dependency for the game...
Replay Added F2 and Shift-F2 as default bindings to record and cancel recording of replays. If you are using any external software that hijacks the Alt+R binding (such as Nvidia GeForce Experience), you need to either use the new F2 keys, or configure the external software to stop using...
Fixed bug that prevented map change while replay was playingFixed crash on object serializationOptimization for object bounding boxesAdded horn and lightbar states to map objects dataFixed transparency of debug visualization of BeamNGTrigger objects...
After that go to play mode, start recording of replay, set slowmotion to 100x and then unpause the physics, that allows you to set everything up nicely and record in slow motion without worries of spawning and attempting to place cars right in slow motion. But don't pile really many ...
a bug whereby upon replay the vehicle would not reset with the correct position/rotation when timeOffset was set to zero. GameEngine Addednative Linux binaries in BinLinux ( experimental) using the new Vulkan render backend UnifiedBeamNG.drive and BeamNG.tech. Youcan now dynamically ...
Added replay speed indicator for when a replay is loaded Adjusted some sliders range Various adjustments and cleanups Vehicle Debug Added Steering Geometry Debug mode ( documentation) Updated loading screens Redone the thumbnail generator tool, added more controls Hotlapping app now uses new race ma...
Fixed several crashes associated with replay Fixed incorrect CPU core count Improved console window placement Added new command line argument to test big levels: -levelOffset X Y Z, i.e. -levelOffset 100000 0 0 would move the whole level 100 km on X axis Improved support for large maps in...
Fixed vehicles falling down into infinity below the map when you stopped a replay that had been loaded from the main menu (before loading any map)Render Improved the visuals of road arrows and intersection arrows from GPS navigation routes Fixed the fireball particle effects that had been ...