ISACA-SV is proud to serve our Bay Area constituents. Our mission is to serve those involved with various aspects of information security, assurance, risk management, privacy, audit, and similar topics associated with IT control and governance related activities. The Silicon Valley Chapter of ISACA...
Welcome! Hi there. My name is Rod. I am a SF Bay Area application developer. I love building user-focused Web dashboards. My design sense begins at the front-end. Please take a look atmy GitHub codeandmy resume, and let's talk!
There are some really fun and intuitive puzzle elements to the levels – an area focused on puzzle gameplay that unlocks very late in the game is especially memorable – and I was impressed by the mileage that the level design got out of a single mechanic. What’s most impressive about the...
Level design is the sole area whereBMWearns a fail grade (4/10) outright. The biggest problem is a lack of respect for any type of design consistency, leading to constant player confusion, and taking away enjoyment from exploration. For example: the game teaches players early on that they ...
Guam-grown 🇬🇺 musician 🎹 educator 👨🏫 and software developer 💻 living in the SF Bay Area 🌉
Guam-grown 🇬🇺 musician 🎹 educator 👨🏫 and software developer 💻 living in the SF Bay Area 🌉
had to analyze, the more equipment that you had to buy and the more staff that you had to hire. The massive amount of investment in this area became a sunk cost and some enterprises are still tied to this model despite the fact that new models have arisen to tackle the data challenge....
Graphviz - Graph visualization and flow chart software -- wacky license Greenshot - The best Windows screenshot tool -- C# Windows Inkscape - Open source vector image editor, Adobe Illustrator replacement -- C C++ Windows Mac LICEcap - Capture an area of your desktop and save it to a GIF ...
Enemies who are displaced from the combat area (for example, falling off a cliff) get reset (with full health), which is often frustrating. I’ve also found the game’s boss fights tend to have more jank and annoyances. For example, the first major boss fight below: ...