The first thing you should know is that Conquest is going to be a 128-player affair. Think about that for a second. There will be a massive player size on a massive set of maps that players are accustomed to in the Battlefield series. That amount of people covering that amount of land...
Players can now request Ammo from AI Soldiers Players can now request Health from AI Soldiers So many wonderful improvements to the AI that I'll never experience because AI is not allowed in Portal even if the server is 100% Vanilla. My region only plays Portal because AoW has no server ...
For example, if you switch sides if you stay in the lobby. You’ll now also be presented with a prompt to confirm if you’d like to exit – this will help reduce accidental quitting to the main menu. Fixed issue where reaching Extraction Streak 3 in Hazard Zone with Crawford and Z...
Also the damage output of the G57 is ridiculous, I recently ran only that weapon and topped the scoreboard as I could take out players at 50m no problem. Also, TTK is too fast and the damage outputs of weapons seems to be completely random. 6. Where are persistent servers? I ...
Does difficulty affect trophies?: No, in AI bot matches you can play on Beginner difficulty, Online Matches against real players have no difficulty settings Minimum Playthroughs: 25 successful Hazard Zone extractions, 42 total wins (modes other than Hazard Zone) ...
Sprinklers no longer deal damage Sprinklers should no longer affect players outside the building The freeze effect in the HUD is less intense Fixed an issue where players could shoot through the tires of some trucks on Kaleidoscope Orbital
cross-progression is also being implemented. This means that players will be able to take everything with them regardless of the platform they’re playing on. This includes any purchases, in a feature that DICE is calling cross-commerce. It means that there’s no need to be loyal to one ...
no longer deal damage sprinklers should no longer affect players outside the building the freeze effect in the hud is less intense fixed an issue where players could shoot through the tires of some trucks on kaleidoscope orbital fire from the rocket explosion event is no longer invisible and ...
Proning or jumping while on the A2 platform in Orbital will no longer glitch the player Resolved instances on Renewal where players couldn't be revived if killed by an explosive in an elevator Fixed an issue a Hazard Zone issue on Breakaway where it would be difficult to enter the heli...
The Anti-Armor Smart Explosive UI no longer gets stuck in lock on when the grenade has already been deployed The Kill Feed now properly indicates players killed by the Scatter Grenade Lowered the number of grenades Sundance can carry at once to one ...