Druid Spells Paladin Spells Ranger Spells Sorcerer Spells Warlock Spells Wizard Spells Spell Descriptions Ch. 10: Spellcasting Table of Contents Ch. 12: Monsters Chapter 11: Spells This chapter describes the most common spells in the worlds of Dungeons & Dragons. The chapter begins with the spel...
Druid spells are oriented toward nature and animals — the power of tooth and claw, of sun and moon, of fire and storm. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the point where they prefer animal form to...
Known and Prepared Spells Spell Slots Rituals Casting a Spell Ch. 11: Spells Bard Spells Cleric Spells Druid Spells Paladin Spells Ranger Spells Sorcerer Spells Warlock Spells Wizard Spells Spell Descriptions Part 4: Dungeon Master's Tools Ch. 12: Monsters Monster Statistics Legendary Creatures Monste...
Neutral.(N) is the alignment of those who prefer to steer clear of moral questions and don’t take sides, doing what seems best at the time. Druids are traditionally neutral, as are typical townsfolk. Chaotic Neutral.(CN) creatures follow their whims, holding their personal freedom above al...
A druid might volunteer to help a village prepare for a long, brutal winter. Barbarians and druids who live as hermits might appear from nowhere to help defend a town against marauding orcs.Members of the Emerald Enclave know how to survive and, more importantly, to help others do the ...
a mad wizard labors to invest an army of automatons with a facsimile of life, a dragon begins a mystical ritual to rise up as a god of destruction—these are just a few of the magical threats that adventurers might face. With magic of their own, in the form of spells and magic items...
but every wood elf does because of a racial trait. That trait creates a minor exception in the game. Other examples of rule-breaking are more conspicuous. For instance, an adventurer can’t normally pass through walls, but some spells make that possible. Magic accounts for most of the major...
Clerics, druids, and rangers use Wisdom as their spellcasting ability, which helps determine the saving throw DCs of spells they cast. Charisma Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming...