spawnitem 萼形体内转续拟寄生物卵 inventory 1 spawnitem 铀燃料棒 inventory 1 spawnitem 手炮 inventory 1 spawnitem 手铐 inventory 1 spawnitem 血袋 inventory 1 spawnitem 宠物食物 inventory 5 spawnitem 母亲的面容 cursor 1 spawnitem 母亲的怀抱 cursor 1 spawnitem 原型蒸汽炮 cursor 1 spawnitem 《论...
help spawnitem), or by itself for a list of all commands. Commands Arguments are typed without brackets, and with quotation marks around multi-word inputs.Examples: handcuffs and "handheld sonar" Cheat Command In-Game Description Notes copyitemnames N/A autohull N/A Generates Hulls in...
Barotrauma is an extremely tough survival game that offers you a campaign or multiplayer options. You can use these cheats and console commands in both modes to make your playthrough much easier. Note that using cheat commands will disable the ability to earn achievements on your current save fil...
(decorative items as well as operable devices) and enemy spawnpoints for submarines, stations and wrecks. We’ve made various balance and level generation improvements for this update: Multiple balance changes to handheld weapons, for example improvements to the grenade launcher and scrap cannon...
itemlist 一个先进的代码,能直接在F3里显示所有物品(包括舰船装饰、开火生成的粒子物、梅林的黑丝、mod物品等) 乱,而且不一定能显示所有物品,F3栏里因为物品ID数量过多,你拉不到最上面 大部分情况下没啥用,你一般知道自己想要东西的名字,用后面的指定添加代码刷一个比这个方便 ...
In edit mode, the user can spawn and delete entities using the Entity Menu. Items can be selected and placed in containers by holding the item over the container, holding shift, then releasing the item once the desired container is highlighted. Additionally, containers and appropriate items can...
False- Private server, not visible on the list. TickRate20>0 (Int)Sets the server's tickrate. MaxLagCompensation150>0 (Int)The maximum time that the server will compensate hitscan weapons. The server attempts to do do the shot when the client fired the shot, rather than when the server...
<!-- How to obtain the weapon --> It has a 5% chance to spawn in [[Containers|Secure Steel Cabinets]] in [[Wrecks|Wrecks]] and [[Missions#Pirate_Vessel|Pirate Subs]]. = Function = <!-- How to operate the weapon, use the Controls template--> {{Controls|one}} <!-- List with...