- Optimized the logic for refreshing the positions of items that are inside a moving inventory (such as a character's inventory). - Miscellaneous optimizations to things such as explosions, AI logic when a bot is operating a turret, psychosis effects, idling NPCs' AI. - Text rendering optimiz...
Manage the whole sub and its AI crew by yourself Single Player campaign, sandbox mode, and single missions Transform the game with fully integrated mod tools and Steam Workshop Unleash your creativity with the submarine editor, character and procedural animation editor, procedural level editor and ...
Made auto-operated turrets much better at using pulse lasers, chainguns and other turrets that need to wind up before firing. Previously the AI was too eager to switch between targets, as opposed to waiting for the turret to wind up and actually fire. Added "activate_out" output to doors...
{{Version||For the official guide, [https://regalis11.github.io/BaroModDoc/Editors/SubmarineEditor.html click here].|stub = yes|cleanup = yes|cleanupnote = Page layout is somewhat hard to follow. Should add more images.|delete = yes|deletenote = All of the wiki's references have been...