The [[Revolver]] is one of the best weapons to use in combat due to its high power and accuracy. If a player has enough ammunition they can dual wield revolvers to maximize damage output. It is important to aim for the head, as all damage is doubled (see Defense values). However,...
Submarine weapons See also:Railgun There are four components to a properly functioning submarine weapon system: the turret, the controller, a loader, and at least one supercapacitor. The turret should be on the outside of the submarine, with its range of rotation appropriately set to limit the...
The best weapons for dealing with the Mudraptor Veteran's armor are ones with high stopping power, such as the Revolver or Shotgun. To maximise the chance of survival, it is recommended to dual-wield revolvers. It is important to aim for the head, as that is the weakest point of the...
If no Artifact Transport Case is available, the best way to make the Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or in a ballast, as even if a fire were to start when the ballast is empty, simply filling it again will extinguish it....
== Submarine weapons == {{see also|Railgun}} There are four components to a properly functioning submarine weapon system: the turret, the controller, a loader, and at least one supercapacitor. The turret should be on the outside of the submarine, with its range of rotation appropriately set...