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Renowned is a mountain not for its height but for the immortal who lives in it. The picturesque Jiuzhen Mountain has a mythological origin to its name. According to folklore, here are nine mountains connected to each other in which nine fairies each dominate one of these mountains to refine ...
FromScene FromXDelta FromXScale FromYDelta FromYScale FullBackupContent FullBackupOnly FullBright FullDark FunctionalTest GalleryItemBackground GalleryStyle GestureColor GestureStrokeAngleThreshold GestureStrokeLengthThreshold GestureStrokeSquarenessThreshold GestureStrokeType GestureStrokeWidth GlEsVersion GoIcon Gradie...
UIWindowScene}).first?.windows.filter({$0.isKeyWindow}).firstletstatusBar=UIView(frame:(keyWindow...
ThreeDScene ThreeLineBreakChart ThreeRows ThresholdRule Throw TIFFile 時間 時間軸 TimelineMarkBlack TimelineMarkGray TimelineMarkPurple TimelineMarkRed 逾時 TimePicker TimePickerList TimePickerScroller 計時器 TitleTag ToggleAllBreakpoints ToggleAllBreakpointsRedGroup ToggleButton ToggleGuides TogglePivot TogglePiv...
Skybox: a skybox texture rendered in the Scene’s background Fog: gradual fading of the view to a flat color with distance from the camera. Flares: lens flares on lights. Animated Materials: should animated materials show the animation?
1.创建一个新的场景(New Scene)。 2.选择并删除场景里的MainCamera。 3.在NGUI菜单下选择Create a New UI,会打开UI创建向导。 4.在创建向导中你能更改UI的基本参数。现在我们选Default layer,点击Create Your UI 按钮。 5.就这样,你的UI便创建好了。
2.1.311 Section 9.4.1, Scene 2.1.312 Section 9.4.2, Light 2.1.313 Section 9.4.3, Cube 2.1.314 Section 9.4.4, Sphere 2.1.315 Section 9.4.5, Extrude 2.1.316 Section 9.4.6, Rotate 2.1.317 Section 9.5, Custom Shape 2.1.318 Section 9.5.1, Enhanced Geometry 2.1.319 Section...
importjavafx.scene.Scene;importjavafx.scene.layout.Background;importjavafx.scene.layout.BackgroundFill;importjavafx.scene.layout.CornerRadii;importjavafx.scene.layout.StackPane;importjavafx.scene.paint.Color;importjavafx.stage.Stage;importcom.esri.arcgisruntime.ArcGISRuntimeEnvironment;importcom.esri.arcgisrun...
如果需要添加到返回栈,tag 参数不能为 null, 必须和传递给 add 或 replace 的 tag 一致,也就是目标 fragment 的 getSceneId 的值。 如果不通过栈的形式来管理子 fragment 时,必须将当前子 fragment 设置为 primaryNavigationFragment 参考TabBarFragment 和 DrawerFragment,它们就不是用栈的形式管理子 fragment. ge...