var advancedTexture = GUI.AdvancedDynamicTexture.CreateFullscreenUI("UI", true, _this.scene); advancedTexture.renderScale = 1; // 创建面板 var panel = new GUI.StackPanel(); panel.left = "-630px"; panel.width = "350px"; panel.height = "650px"; panel.background = "rgba(0, 0, 0...
创建按钮: 使用BABYLON.GUI模块中的BABYLON.GUI.Button类创建一个按钮对象。可以设置按钮的样式、文本、位置等属性。 将按钮添加到3D模型上: 使用BABYLON.GUI.AdvancedDynamicTexture类创建一个高级动态纹理对象,并将其作为参数传递给按钮的构造函数。然后,使用BABYLON.GUI.AdvancedDynamicTexture类的addControl方法将按钮添加...
Babylon.js GUI 库是一个可用于生成交互式用户界面的扩展。它建立在 DynamicTexture 之上。 所以还是逃不过动态纹理。 全屏模式 BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreenUIBabylon.js Playground 全屏模式以中心为准,不过也可以通过linkWithMesh 来位置跟踪 通过这一组组合,很强大 纹理模式 BABYLON.GUI.Advanc...
javascript const button = new BABYLON.GUI.Button3D("reset"); const text = new BABYLON.GUI.TextBlock(); text.text = "reset"; text.color = "white"; text.fontSize = 24; button.content = text;By default the Button3D control uses a 512x512 AdvancedDynamicTexture to render its content. ...
12//this.player.arr_units=[];//这些不在这里设置,在initscene中设置13this.world={};14this.world.arr_units=[];15//this.arr_16this.count={};17this.count.count_name_npcs=0;18this.Cameras={};19this.ws=null;20this.lights={};21this.fsUI=BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreen...
GUI.AdvancedDynamicTexture.CreateFullscreenUI("ui"); const text1 = new BABYLON.GUI.TextBlock("t0", "tree1"); const text2 = new BABYLON.GUI.TextBlock("t1", "tree2"); const text3 = new BABYLON.GUI.TextBlock("t2", "tree3"); const text4 = new BABYLON.GUI.TextBlock("t1", "...
https://brianzinn.github.io/react-babylonjs/examples/gui/2d-gui/ https://doc.babylonjs.com/typedoc/classes/BABYLON.GUI.AdvancedDynamicTexture#CreateForMesh I use a prop CreateForParentMesh to indicate CreateForMesh using the parent node in the tree graph. It wouldn't take too much work - ...
B1 核心 APIScene, Mesh, Material, Texture, Camera, Light 等 B2 高级 APIAnimation, Particle System, Physics Engine, VR/AR API 等 B3 工具与插件BabylonJS Inspector, BabylonJS GUI, BabylonJS Shader Editor 等 附录C:常见问题与解答 C1 常见问题性能优化, 相机控制, 材质与纹理, 动画与粒子系统等 ...
首先,创建一个特殊的纹理,称为 AdvancedDynamicTexture,我们需要在其上其上绘制 GUI 元素,这里的GUI将是一个基于全屏的GUI。const adt = BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreenUI("UI"); 接着,创建容器面板 panel 来保存屏幕右下角的其他元素,将其添加到高级动态纹理AdvancedDynamicTexture中。
As usual with GUI containers you will need to create an advanced dynamic texture to add the selection panel to. You can set the dimensions and position of the selection panel. The format to construct a blank selection panel is javascript ...