} } } } Exception occurs on run without any user interaction: Exception thrown: 'System.InvalidOperationException' in Avalonia.Base.dll [Visual]Exception when rendering: 'System.InvalidOperationException: Call from invalid thread at Avalonia.Threading.Dispatcher.<VerifyAccess>g__ThrowVerifyAccess|16_0...
Hello experts, I am a novice to Avalonia, I know this is a known issue. however, I have followed the manual ".UseReactiveUI()" in the program.cs file but the exception is still thrown. I have tried many methods but still cannot resolve t...
Describe the bug Unhandled exception. System.InvalidOperationException: Call from invalid thread at Avalonia.Threading.Dispatcher.VerifyAccess() in /_/src/Avalonia.Base/Threading/Dispatcher.cs:line 48 at Avalonia.AvaloniaObject.VerifyAcc...
Sometimes RelayCommand crash application with following stack trace. Unhandled Exception: System.InvalidOperationException: Call from invalid thread at Avalonia.Threading.Dispatcher.VerifyAccess() + 0x4c at Avalonia.AvaloniaObject.GetValue[T](StyledPropertyBase`1) + 0x2e at Avalonia.Controls.MenuItem.C...
For vsync-synchronized rendering, we'll just addRequestAnimationFrameAPI that would allow one to do rendering just before the composition batch is sent to the render thread: publicclassCompositor{...publicvoidRequestAnimationFrame(Actioncallback,objectstate);...} It is great...
(IDrawingContextImpl& context, Boolean recursiveCall) at Avalonia.Rendering.DeferredRenderer.Render(Boolean forceComposite) at Avalonia.Win32.WindowImpl.AppWndProc(IntPtr hWnd, UInt32 msg, IntPtr wParam, IntPtr lParam) at Avalonia.Win32.WindowImpl.WndProc(IntPtr hWnd, UInt32 msg, IntPtr ...
With that said, when dealing with huge data updates (adding or removing more than 10k items) I ended up with re-defining the observablecollection and call notifyproperty changed. See my original post: NetworkPackets = new ObservableCollection<NetworkPacket>(relevantPackets); ...
// Basically, SparkleUpdater's background loop will make calls to the thread that the SparkleUpdater was created on via SyncronizationContext. // So, if you start SparkleUpdater on the UI thread, the background loop events will auto-call to the UI thread for you. _sparkle = new SparkleUp...
11.2.0 68ab391 What's Changed Combined change log from all 11.2.0 betas and rc. Features Enhancements Fixes Expand Miscellaneous Contributors nil4, doubleday, and 56 other contributors Assets2 👍25Uladzimir-Lashkevich, love-linger, chenhan2022, simkaa47, abdelkarim, Abdesol, qian-o, legend...
// Basically, SparkleUpdater's background loop will make calls to the thread that the SparkleUpdater was created on via SyncronizationContext. // So, if you start SparkleUpdater on the UI thread, the background loop events will auto-call to the UI thread for you. _sparkle = new SparkleUp...