Godot单例的实现 在Godot引擎里头,可按以下步骤实现单例: 首先新建一个脚本作为单例: 新建一个脚本即创建一个类 比如说我想有一个单例,游戏里的其他脚本都可以随时随地访问它的变量和它的方法。这里将脚本命名为`GameSystem`即游戏系统。 接着在`GameSystem.gd`脚本文件里头声明一些想在全家访问的变量和方法: ...
6回复贴,共1页 <<返回godot吧求助怎么通过代码来操作Autoload 只看楼主 收藏 回复 随便起个名呀 物理系统 6 能不能在代码里来修改Autoload中Global Variable的enable属性 雷伊盖亚0 小吧主 13 为了实现什么需求?游戏运行时应该是不能禁用通过名称来全局访问单例。如果是插件开发应该是有一些取巧的方法,能勾...
I presume the parser error occurs because the resource's script is parsed before the autoloads are loaded. The other errors probably occur because the game crashes before Godot is able to properly load the debugger (I've had this error before where it was caused by a breakpoint in a speci...
ITs just autoload with sound library. I have no clue why godot even allows this, more tolerant on windows and less on android? Took me about 5 hours to find the cause of the shutdown. Steps to reproduce just set autoload for scene type "Node" which has like 4 audiostreamplayer2d nodes...
Godot单例的实现 在Godot引擎里头,可按以下步骤实现单例: 首先新建一个脚本作为单例: 新建一个脚本即创建一个类 比如说我想有一个单例,游戏里的其他脚本都可以随时随地访问它的变量和它的方法。这里将脚本命名为`GameSystem`即游戏系统。 接着在`GameSystem.gd`脚本文件里头声明一些想在全家访问的变量和方法: ...
"Fish Game" for Godot is a 2-4 player online multiplayer game created as a demo of Nakama; an open-source scalable game server, using the Godot game engine. - fishgame-godot/autoload/OnlineMatch.gd at v0.1.0 · heroiclabs/fishgame-godot
$ ~/src/godot/engine/bin/godot.linuxbsd.editor.dev.x86_64 ./project.godot Godot Engine v4.3.beta.custom_build.f58a96cfa (2024-05-18 15:41:48 UTC) - https://godotengine.org WARNING: GENERAL - Message Id Number: 0 | Message Id Name: Loader Message terminator_CreateInstance: Received ...