I am having some issues with the viewport in CAD. The house plan that I'm currently working on is 32'x48', however when I try to scale it in the viewport, the scale seems off. A 1:4 scale works beautifully on 11" x 8.5" full bleed paper which makes no sense. Help PLEASE! Hous...
AutoCAD applies the annotation scale of the view to the viewport scale if it will fit on the sheet. If it doesn’t fit, AutoCAD estimates and applies a standard scale based on the size of the named view and the layout in order to fit on half the sheet. You can easily change the sca...
[List Viewport Scale]指令:VPSCALE 功能:查询视口比例 说明:列出所选取视口的比例 批注:只能在布局(图纸)空间使用,查询视口比例,如果是在图纸空间使用VPSCALE,要选取视端口框才会显示比例,如果是在浮动视口内使用VPSCALE,则会直接显示比例,非常方便。 [Merge Layout]指令:LAYOUTMERGE ...
查看命令记录:F2 绝对坐标:X,Y,Z 相对坐标:先有坐标X0,Y0,再输入@X1,Y1,其绝对坐标值为:X0+X1,Y0+Y1 极坐标:@距离<角度 球坐标: 圆柱面坐标: 通用坐标: Enter/空格:给出一个空回答,被认为重复执行上一命令或者引用上一次操作所指定的点 直线:line—起点(绝对坐标/相对坐标/极坐标/引用...
I can't seem to change a viewport in layout view to show my drawing properly. No matter what I do the page only shows a very zoomed in view or a very zoomed out view. I have tried all menu options witht he word scale in, including the scale list. I have looked in the properties...
view scale(视图比例) 基础工程图的比例(相对于模型比例)。也是从属视图的比例(相对于基础视图)。 viewport(视口) 在工程图模式下,显示工程视图的有界区域。 virtual intersection(虚拟交点) 不平行的两条直线会有一个虚拟交点。虚拟交点是直线延长线的交点。 weldin...
問題: AutoCAD製品では、ビューポートに特定の注釈尺度(たとえば1:100)を設定して図面ファイルを閉じると、尺度リストに尺度が追加され、次回図面を開いたときにビューポートに適用されます。 ビューポートの尺度は正しい...
[List Viewport Scale] 指令:VPSCALE 功能:查询视口比例 说明:列出所选取视口的比例 批注:只能在布局 (图纸)空间使用,查询视口比例,如果是在图纸空间使用VPSCALE,要选取视 端口框才会显示比例,如果是在浮动视口内使用VPSCALE,则会直接显示比例,非常方便。 [Merge Layout] 指令:LAYOUTMERGE 功能:合并布局 说明:合并...
In model space, select the object and add the viewport scale to the annotative scale list. In model space, set Annotation to No for the affected objects. Refresh the Object Display Try the following in order: Enter the REGENALL command. Close AutoCAD and restart it....
It can be quite annoying when you've drawn something in paperspace, but in needs to be located in modelspace. Thankfully there is a quick fix for this. The CHSPACE command will move objects through a viewport, scaling the entities suitably to retain ... ...