We need high quality and advanced tools for sculpting. Tool that are available now are not enough - they are very basic. We have be able to create and sculpt high density models as Blender can. Along with the texture painting. Right now the current canvas paint work to slow. ...
blender(1) Block and leader(1) Blocks and hatches(1) Blogs(1) bluebeam(3) blurry(1) boolean(1) Boolean Split(1) bottom view(1) Boundary(3) boundary lines(1) Box(2) boxy(1) break(1) Break Line(1) break view(1) Breakline(1) brick(2) Bridges | ...
We need high quality and advanced tools for sculpting. Tool that are available now are not enough - they are very basic. We have be able to create and sculpt high density models as Blender can. Along with the texture painting. Right now the current canvas paint work to slow. ...
Blender's "geometry nodes" in terms of integration The sculpting toolkit, tacked on from Mudbox, omits basics such as multires and textures, clunks out when you push its interaction The poly modelling toolkit, bought as a plugin and shoved in; Maya struggles to preserve its context around...
I would love to see something along the lines of the DecalMachine plugin for Blender in Max. Report Kranos_Orphydian Advisor 01-11-2020 07:55 AM this would be awesome, possible the only cool thing in 3ds max Report Anonymous Not applicable 02-28-2020 07:24 AM Related...
blender(1) Block and leader(1) Blocks and hatches(1) Blogs(1) bluebeam(3) blurry(1) boolean(1) Boolean Split(1) bottom view(1) Boundary(3) boundary lines(1) Box(2) boxy(1) break(1) Break Line(1) break view(1) Breakline(1) brick(2) Bridges | Rail...
blender(1) Block and leader(1) Blocks and hatches(1) Blogs(1) bluebeam(3) blurry(1) boolean(1) Boolean Split(1) bottom view(1) Boundary(2) boundary lines(1) Box(2) break(1) break view(1) Breakline(1) brick(2) Bridges | Rail Structures(1) Broken(1) ...