An Audio_Stream SDP includes the audio stream itself and some attribute information such as audio coding type and channel count. Depending on the coding type of Audio_Stream SDP, it may contain status information about the parameters of the audio stream. Audio_Stream SDP over Main-Link for 8...
namespace webrtc { absl::optional<AudioEncoderOpusConfig> AudioEncoderOpus::SdpToConfig( const SdpAudioFormat& format) { return AudioEncoderOpusImpl::SdpToConfig(format); } void AudioEncoderOpus::AppendSupportedEncoders( std::vector<AudioCodecSpec>* specs) { AudioEncoderOpusImpl::AppendSupportedEnc...
6、webrtc::AudioSendStream 的创建 webrtc::AudioSendStream 的创建由应用程序发起: #0 cricket::BaseChannel::SetLocalContent(cricket::MediaContentDescription const*, webrtc::SdpType, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*) () at webrtc/...
我想要实现的是流式音频(mp3文件)在ffmpeg或vlc和接收它在安卓设备上通过udp/rtp。1)安卓类AudioStream和RTPStream。我不知道的是如何使用它。例如,我通过ffmpeg -re -i mymp3.mp3 -ar 8000 -acodec copy -f rtp rtp://192.168.0.100:55 浏览1提问于2015-06-09得票数 3 1回答 安卓使用AudioStream接收音...
alexliyu7352 changed the title [BUG] rtsp流解析出来的g711的音频采样不正确 貌似是固定的8000 [BUG] The G.711 audio sampling from rtsp stream is incorrect, seems to be fixed at 8000. Sep 16, 2024 alexliyu7352 added the TransByAI label Sep 16, 2024 Sign up for free to join this ...
Player.stream.*: Provides access to Player's state as Stream(s). Player.state.*: Provides access to Player's state directly (for instantaneous access).A typical example will be:player.stream.playing.listen( (bool playing) { if (playing) { // Playing. } else { // Paused. } }, );...
在编译WebRTC过程中,我们上一篇解决了c++编译WEBRTC视频播放项目获取sdp会话描述失败的问题,在解决这个...
3、创建 WebRtcAudioReceiveStream WebRTC 应用需要起一个专门的专门的连接,用于接收媒体协商信息。在收到媒体协商信息之后,则将媒体协商信息进行层层传递及处理: #0 cricket::BaseChannel::SetRemoteContent(cricket::MediaContentDescription const*, webrtc::SdpType, std::__1::basic_string<char, std::__1:...
Device.Audio.Base.NoUncontrollableStreamRouting Device.Audio.Base.NoUndiscoverableDevice Device.Audio.Base.PowerManagement Device.Audio.Base.RealtimeDriversSupportStandardLoopedStreaming Device.Audio.Base.ReportSupportedProperties Device.Audio.Base.SamplePositionAccuracy Device.Audio.Base.TimeSynchronizedSampleRates De...
交互式实时音视频会议存在上行和下行数据的概念,因而从硬件上存在source和sink两个方向,source是生成音频和视频内容的源,而sink则是消费音频(如播放接收到音视频),在传输上也存在sendstream和recvstream两个方向,在编解码上也存在send_codec和recv_codec两个方向,上下行统一使用voiceengine和videoengine管理,voiceengine...