Audio Modification Library Template AudModLib is a compatibility framework that allows the seamless integration of multiple audio mods for both Magisk and System installs. More details in support thread. Compatibility Android Jellybean+ init.d (other root & rootless) - requires init.d support. If ...
Name Last commit message Last commit date Latest commit History 161 Commits META-INF/com/google/android .gitattributes .gitignore AudioModificationLibrary.sh LICENSE README.md changelog.md customize.sh install.zip module.prop post-fs-data.sh ...
Audio Modification Library is there a system install (instead of magisk module) ? and thank you so much Zackptg5 Recognized Developer Sep 18, 2014 4,147 7,013 zackptg5.com Google Pixel 4a Google Pixel 5a Sep 2, 2021 #899 timofonic said: Is this still in active development?
新建子模块 上传文件 分支5 标签0 undefined 贡献代码 同步代码 创建Pull Request 了解更多 对比差异通过 Pull Request 同步 同步更新到分支 通过Pull Request 同步 将会在向当前分支创建一个 Pull Request,合入后将完成同步 Tocyfix crash issue after snapshot in some casesae6cbfc1个月前 ...
分支(2) 标签(25) 管理 管理 master docker 1.5.1 1.5.0 1.4.2 1.4.1 1.4.0 1.3.3 1.3.2 1.3.0 1.2.2 1.2.1 1.2.0 1.1.0 1.0.12 1.0.11 1.0.10 stdin_branch_point 1.0.9 1.0.8 1.0.7 1.0.6 克隆/下载 克隆/下载 HTTPSSSHSVNSVN+SSH下载ZIP ...
Audio Modification Library Template AudModLib is a compatibility framework that allows the seamless integration of multiple audio mods for both Magisk and System installs. More details in support thread. Compatibility Android Jellybean+ init.d (other root & rootless) - requires init.d support. If ...
PyTSMod is a open-source library for Time-Scale Modification algorithms in Python 3. PyTSMod contains basic TSM algorithms such as Overlap-Add (OLA), Waveform-Similarity Overlap-Add (WSOLA), Time-Domain Pitch-Synchronous Overlap-Add (TD-PSOLA), and Phase Vocoder (PV-TSM). We are also plann...
新建子模块 上传文件 分支1 标签0 undefined 贡献代码 同步代码 创建Pull Request 了解更多 对比差异通过 Pull Request 同步 同步更新到分支 通过Pull Request 同步 将会在向当前分支创建一个 Pull Request,合入后将完成同步 吴烜曲谱: 劳动最光荣a8787a14年前 ...
这些方法都由Player模块通过postMessage异步调用。 4.5.2 缓存 这里简单使用了WASM的MEMFS文件接口(WASM的文件系统参考),使用方式就是直接调用stdio的方法,然后在emcc的编译命令中加入编译选项: -s FORCE_FILESYSTEM=1 MEMFS会在内存中虚拟一个文件系统,Decoder收到Player发过来的文件数据直接写入缓存,由解码任务读取缓存...