Attribute-Modifiers 例句 释义: 全部 更多例句筛选 1. Attribute modifiers are not allowed on attributes applied to elements that are not at the beginning of a source file. 在非应用于源文件起始处的元素的特性中,不允许使用特性修饰符。 msdn.microsoft.com© 2025 Microsoft 隐私声明和 Cookie 法律声明 广告 帮助 反馈
方法/步骤 1 例如有这么一条指令:/give @p wooden_sword 1 0 {AttributeModifiers:[{AttributeName:generic.attackDamage,Name:attackdamage+,Amount:100,Operation:0,UUIDLeast:1,UUIDMost:1,Slot:mainhand}。2 这条指令的意思是:给与最近的玩家一把木剑,它的属性是:在主手时攻击力加100 3 那么后面这段指...
zombie.spawnReinforcements当被攻击时,僵尸有机会孕育另一个僵尸 例子/give @p minecraft:diamond_sword 1 0 {AttributeModifiers:[{UUIDMost:3444444,UUIDLeast:123,AttributeName:generic.attackDamage,Amount:10000,Operation:0,Name:awa,Slot:mainhand}]}...
zombie.spawnReinforcements当被攻击时,僵尸有机会孕育另一个僵尸 例子/give @p minecraft:diamond_sword 1 0 {AttributeModifiers:[{UUIDMost:3444444,UUIDLeast:123,AttributeName:generic.attackDamage,Amount:10000,Operation:0,Name:awa,Slot:mainhand}]}...
When upgrading from 1.15.2 or 20w11a to 20w12a, item attribute modifiers are not datafixed to the new UUID format, rendering them broken. To reproduce In 20w11a: /give @p stone_sword{AttributeModifiers:[{Name:"generic.attackDamage",Operation:0,Amount:50,Slot:"mainhand",UUIDMost:1L,UUIDLe...
这一篇,主要就讲解一下Attribute Based Modifiers使用,先说一下它的应用场景,一般游戏里面,都有属性和属性之间的联系的东西,比如体力可以加血量上限,智力可以增加蓝量上限这种,它会根据职业或者角色的不同,按不同的比例增加,如果需要实现这种方式时,我们就可以通过使用Attribute Based Modifiers去实现。
类名称:AbstractAttributeMap 方法名:applyAttributeModifiers AbstractAttributeMap.applyAttributeModifiers介绍 暂无 代码示例 代码示例来源:origin: Vazkii/Botania @Override publicvoidonEquippedOrLoadedIntoWorld(ItemStackstack,EntityLivingBaseplayer){ if(!player.world.isRemote){ ...
[Android.Runtime.Register("numericModifiers", ApiSince=26)] public const int NumericModifiers = 16844111; Field Value Value = 16844111 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and used...
Let’s say I had multiple modifiers (as I often do for buttons) applied to a single element like so: I’m a button! I could target this and apply the “blue”, “large”, and “rounded” styles to this button using the follow. [class^="button"] { padding: 1em 2em; } [...
[我的世界]物品AttributeModifiers属性标签 - 谬宇沐柚宇于20230327发布在抖音,已经收获了524个喜欢,来抖音,记录美好生活!