1.0,0.0,0.0,1); void main(void) { if(NOTex == 1){ vec4 tt = texture2D(texture,texCoordOut); gl_FragColor = tt * vertex_color; } else{ gl_FragColor = vertex_color; } } 4 [verbose] ofShader: linkProgram(): attaching GL_FRAGMENT_SHADER shader to program 28 [verbose] ofShader...