Godot v4.4.dev1.mono - Windows 10.0.17763 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.2849) - AMD Ryzen 9 5950X 16-Core Processor (32 Threads) Issue description below Steps to reproduce just make a shader like this: the try make a AtlasTexture: It can...
AtlasTextu..AtlasTexture作为TextureRect的纹理,怎么才可以使平铺效果生效,stretch_mode已经设置成了Tile。使用文件加载的SteamTexture时,平铺效果是正常的。
[求助]是否可以使用..搞了一个自定义资源创建插件,新建资源后选择图标是AtlasTexture,这样就没办法选择想要的图标。我知道可以切割成独立的,但看编辑器有个编辑区域窗口,所有不死心的来贴吧问问有没知道怎么打开的或调用
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.5585) - 13th Gen Intel(R) Core(TM) i7-13700KF (24 Threads) Issue description Adding a CanvasTexture to Sprite2D, then adding an AtlasTexture and defining area to the Diffus...
importer spritesheet processor tilemap sprite monogame animations aseprite tileset textureatlas contentpipeline Updated Sep 27, 2024 C# CodeAndWeb / texturepacker-godot-plugin Star 65 Code Issues Pull requests AtlasTexture and TileSet importer for Godot engine. Loads sprites sheets created with Text...
//godotengine.org/asset-library/asset/169 2、开源在线sprite sheet打包或分割工具 在线版 https://free-tex-packer.com/app/ 本地软件下载(能够支持图片分文件夹) https://free-tex-packer.com/download/ 源码 https://github.com/odrick/free-tex-packer 使用的素材为godot开源教程ARPG 的p +6 分享2710 ...
project.godot Breadcrumbs atlascutter / icon.svg.import Latest commit Laurick initial commit e048fdd· Feb 16, 2024 HistoryHistory File metadata and controls Code Blame 37 lines (32 loc) · 843 Bytes· Raw [remap] importer="texture" type="CompressedTexture2D" uid="uid://b623h7qrt4pay"...
4年前 xatlas.h Remove trailing spaces. 4年前 README MIT xatlas Screenshots Example - Cesium Milk Truck Example - Godot Third Person Shooter demo Graphite/Geogram How to use Building Windows Linux Generate an atlas (simple API) Generate an atlas (tools/editor integration API) ...
4. 5. 6. 7. 8. 给SpriteAtlas加上精灵文件夹 Object texture =AssetDatabase.LoadMainAssetAtPath(assetDataPath); sa.Add(newObject[] { texture }); 1. 2. 注意事项: 1、UGUI打包SpriteAtlas不能勾选Tight Packing,否则图片会串,原因是Unity UI始终为每个子画面使用一个四边形...因此,它只能使用方形...
4. 5. 6. 7. 8. 给SpriteAtlas加上精灵文件夹 Object texture =AssetDatabase.LoadMainAssetAtPath(assetDataPath); sa.Add(newObject[] { texture }); 1. 2. 注意事项: 1、UGUI打包SpriteAtlas不能勾选Tight Packing,否则图片会串,原因是Unity UI始终为每个子画面使用一个四边形...因此,它只能使用方形...