List<assetBundleMsgInfo> webBundleMsgInfoList; List<assetBundleMsgInfo> needDownLoadBundleList;//对比后需要下载的资源 long needDownLoadSize;//所有资源大小 /// /// 解析json文件,对比每个bundle的hash ,本地 /// void GetLocalBundlesMsgFile() { localBundleMsgInfoList = new List<assetBundleMsgInfo...
建议使用 WWW.LoadFromCacheOrDownload 下载资源包 (AssetBundles)。例如: using System; using UnityEngine; using System.Collections; public class CachingLoadExample :MonoBehaviour { public string BundleURL; public string AssetName; public int version; void Start() { StartCoroutine (DownloadAndCache());...