Problem Definition Hello, while syncing my Bitstamp account I do get an Failed to deserialize a Bitstamp asset movement. Check logs for details. Ignoring it. notification. This is for some Songbird tokens I got Airdropped. I had a look a...
示例6: TickDeserialize ▲点赞 1▼ /// Update processing of object property preloading for a given load request./// @param[in] pRequest Load request to process./// @return True if object property preloading for the given load request has completed, false if not.boolLoosePackageLoader::TickD...
第一步,在Project Settings->Project->Packaging下面,取消勾选Use Pak File,因为打包成.pak文件的话,Content目录下的所有资源(Asset文件或Non-Asset文件),都会被打包进一个.pak文件,后期无法随时修改。 第二步,在Project Setting顶部搜索asset,在Additional Non-Asset Directories to Package右边点击加号,在新增的一行...
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment. - cocos-engine/cocos/as
TraceLevels::Error,"CachePackageLoader: Failed to deserialize object \"%s\".\n", *pCacheEntry->path.ToString() ); pObject->SetFlags( Asset::FLAG_LINKED ); pObject->ConditionalFinalizeLoad(); pRequest->flags |= LOAD_FLAG_ERROR;
Deserializes the _packedClass parameter value to an instance of the RAssetInventIssueStorno class. Syntax X++ Copy public boolean unpack(container _packedClass) Run On Called Parameters _packedClass Type: container The container from which to deserialize the instance. Return Value Type: boolean ...
which means that the user code process doesn't receive it, which means that the user code process will fail to deserialize the parameters object (because of the requiredjob_nameparameter) and, even if it could deserialize it, wouldn't know what asset keys were selected to resolve the tags ...
deserialize(assetJSON, Asset.class); return asset; } /** * Updates the properties of an asset on the ledger. * * @param ctx the transaction context * @param assetID the ID of the asset being updated * @param color the color of the asset being updated * @param size the size of ...
TXT("WorldManager::Initialize(): Failed to create world definition package \"%s\".\n"), *rootSceneDefinitionsPackagePath.ToString() );returnfalse; } HELIUM_ASSERT( m_spRootSceneDefinitionsPackage );// Reset frame timings.m_actualFrameTickCount =0; ...
Status = EOperationStatus.Failed; Error = "Failed to load cache package manifest file!"; } } _steps = ESteps.WaitResult;if(_steps == ESteps.VerifyFileData) { string fileHash = HashUtility.BytesMD5(_fileData); if (fileHash == _packageHash) ...