在NVIDIA的3D设置中将Unity设置为集成图形
void OnTriggerExit2D(Collider2D col) { ColPH = col.name; InfoPH = GameObject.Find(ColPH); info = InfoPH.GetComponent<Info>(); if(info.Ground == true) { Touch = false; } } The line of code that I think is causing the problems is InfoPH = GameObject.Find(ColPH); but I ...
Unity报错“Assertion failed on expression: ‘m_ErrorCode == MDB_MAP_RESIZED || !HasAbortingErrors()’”是怎么回事? 解决办法: 原因:Unity许可证到期 更新许可证,重新启动即可。发布于 2022-02-15 17:14 推荐阅读 浅析Unity6 GPU Resident Drawer(上) 清盐 Unity3d命令行参数 Command line arguments ...
🎉 This issue has been resolved in version 4.6.4 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 github-actions bot pushed a commit that referenced this issue May 22, 2024 fix: assertion failed on expression: 'ps->array_size()' … 50ba446 github-act...
How to debug the error "Assertion failed on expression: 'm_BufferData.capacity() >= m_WriteOffset + bytesWritten'"?Ask Question Asked 1 year, 2 months ago Modified 1 year, 2 months ago Viewed 937 times 0 Apologies for the long post, this is my first stackoverflow post an...
1-開機時,系統更新了 2-打開UNITY-HUB時,顯示PERSONAL LICENSE沒有啟動 3-啟動了PERSONAL LICENSE之後,打開已有PROJECT,報出下面的報錯 4-報錯可清除,不影響EXPORT遊戲 5-重開PROJECT,報錯仍有 6-打開全新PROJECT,也有報錯 7-重啟電腦,沒有報錯了 以上
Unity Assertion failed on expression: 'CurrentThreadIsMainThread()' 在打Bundle的时候开启了BuildAssetBundleOptions.DisableWriteTypeTree选项,使用改选项后只会在编辑器下异步加载AB时出现,并不会在真机上出现。所示无视它就好。
电脑重装系统后,下载Unity就一直报错Assertion faild on expression "SUCCEEDED(hr)"。 有时只显示菜单栏,其他地方都是白的(忘记截图了)。有时打开只显示project面版,其他地方黑屏,如下图。 找了好久…
需要重新登陆unity账号
Describe the bug The contents of the display are clear while unity editor remote connected HoloLens 1,but then the contents of the display are very vague; Assertion failed on expression: 'ValidTRS()'; To reproduce Steps to reproduce the ...