private void SetTextureBundleName() { TextureImporter tai = AssetsImporter as TextureImporter; tai.spritePackingTag = AbName; //AssetBundleName和spritePackingTag保持一致 Debug.Log("<color=#6501AB>" + "设置ab,我是贴图: " + this.AssetPath + " abname:" + tai.spritePackingTag + "</color>"...
AreEqual(Texture2D, Camera, ImageComparisonSettings)Render an image from the given camera and compare it to the reference image.Declarationpublic static void AreEqual(Texture2D expected, Camera camera, ImageComparisonSettings settings = null)Parameters...
shell/platform/darwin/macos/framework/Source/FlutterEmbedderExternalTextureTest.mm Outdated Comment on lines 62 to 63 NSAssert(status == kCVReturnSuccess && pxbuffer != NULL, @"Failed to create pixel buffer."); FML_DCHECK(status == kCVReturnSuccess && pxbuffer != nullptr) << "Failed...
}_ASSERT(bResult);if(!bResult)returnPVR_FAIL;// Use the loaded shader programglUseProgram(m_pAPI->m_ui32ProgramObject);// Set the sampler2D variable to the first texture unitglUniform1i(glGetUniformLocation(m_pAPI->m_ui32ProgramObject,"sampler2d"),0);// Create the vertex buffer objectGLf...
gl.max_texture_units: 8gl.max_samples_allowed: 4gl.supports_PVRTC: truegl.supports_NPOT: truegl.supports_BGRA8888: falsegl.supports_discard_framebuffer: truegl.supports_vertex_array_object: true</dict>Cocos2d: Assert failed: Argument must be non-nil...