通常我们可以用Visual Studio.NET或命令行编译器(.NET SDK中带的)来生成assembly。 如果你正确的编译你的代码,assembly就会以DLL或者EXE的形式保存在磁盘上。像这样保存在物理磁盘上的assembly被称为静态assembly。 .NET也允许你通过Reflection APIs来动态生成assembly。(Reflection指获得assembly信息以及assembly类型信息的功...
at Microsoft.VisualStudio.TestPlatform.MSTest.TestAdapter.Execution.UnitTestRunner.RunRequiredCleanups(ITestContext testContext, TestMethodInfo testMethodInfo, TestMethod testMethod, UnitTestResult[] results)
An introduction to ARM64 assembly on Apple Silicon Macs macos ios arm apple assembly darwin assembler mach-o arm64 aarch64 m1 apple-silicon clang-assembler Updated Mar 25, 2025 Assembly HJLebbink / asm-dude Star 4.1k Code Issues Pull requests Discussions Visual Studio extension for asse...
Select Z80 assembly source code to view clock cycles, mnemonic of the instruction, and/or bytecode size in the status bar. Click on either to copy the clock cycles and the bytecode size information to the clipboard. Theme:Dark- (Visual Studio) (Flat UI) ...
When using command-line compilers, you can copy the key file to the directory that contains your source code files.For information on delay signing, see Delay-sign an assembly.The following example uses the C# compiler and signs the assembly UtilityLibrary.dll with a strong name by using the...
Microsoft.VisualStudio.Web.CodeGeneration Microsoft.VisualStudio.Web.CodeGeneration ActionDescriptor ActionInvoker CodeGenCommand CodeGeneratorActionsService CodeGeneratorDescriptor CodeGeneratorsLocator CommonUtilities CompilationResult CompilationResult 构造函数
9. If you are using Visual C#, use this code in the class file. using System; using System.Windows.Forms; namespace WindowsFormsApplication1 { class Class1:Form1 { } } 10. On the Build menu, click Build Solution. The project should com...
Créez un projet .NET et apprenez à ajouter des packages et à gérer les dépendances de package de votre projet. Utilisez CLI .NET Core et le registre NuGet pour ajouter des bibliothèques et des outils à vos applications C# par le biais de Visual Studio Code....
程序集是一个 C# 代码库,它包含由脚本定义的已编译类和结构,还定义了对其他程序集的引用。 默认情况下,Unity 将几乎所有的游戏脚本编译到预定义的程序集中(Assembly-CSharp.dll)。 这种安排对于小型项目来说是可以接受的,但是当你向项目中添加更多代码时,会有一些缺点: 每当你改变一个脚本时,Unity 就必须重新编...
the current time. MSBuild tries hard to avoid rerunning parts of the build where the inputs haven’t changed; depending on the date/time this way means that it will always have to rerun expensive build steps. Visual Studio also runs a limited form of the build to collect informat...