原文:Yes, you can use your own creations (sprites, animations, graphics, assets, etc.) in any product (personal or commercial) you want. Even with compiled versions of Aseprite you can create art for your personal
In this case,C:\deps\skiais the directory where Skia was compiled or uncompressed. We don't support MinGW compiler and it might bring some problems into the compilation process. If you see that the detected C++ compiler by cmake isC:\MinGW\bin\c++.exeor something similar, you have to ge...
If this is a case, it's likely that you re-build on previously compiled source code of dependencies in which cmake still keeps the old configurations used in successful compile. To resolve the problem, remove the whole build folder namedly aseprite then start it all over again. In case ...
read -p "Download pre-compiled Skia automatically [Y/n]? " # Convert the Enter key as the default option: an empty string REPLY=$(echo $REPLY | tr '[:upper:]' '[:lower:]' | xargs) fi if [[ $auto || "$REPLY" == "" || "$REPLY" == "y" || "$REPLY" == "yes...
Notes for some targets: - For Windows DLL versions, please see win32/DLL_FAQ.txt - For 64-bit Irix, deflate.c must be compiled without any optimization. With -O, one libpng test fails. The test works in 32 bit mode (with the -n32 compiler flag). The compiler bug has been ...
When Aseprite is compiled with ENABLE_DEVMODE, you have the following extra commands/features available: F5: On Windows shows the amount of used memory. F1: Switch between new/old/shader renderers. Ctrl+F1: Switch/test Screen/UI Scaling values. Ctrl+Alt+Shift+Q: crashes the application in ...
When Aseprite is compiled with ENABLE_DEVMODE, you have the following extra commands/features available: F5: On Windows shows the amount of used memory. F1: Switch between new/old/shader renderers. Ctrl+F1: Switch/test Screen/UI Scaling values. Ctrl+Alt+Shift+Q: crashes the application in ...
# LAF libraries + Aseprite are compiled with config.h target_include_directories(laf-base PUBLIC src) target_compile_definitions(laf-base PUBLIC HAVE_CONFIG_H) add_subdirectory(src) ### # Using clang-tidy with cmake. # Based on http://mariobadr.com/using-clang-tidy-with-cmake-36...
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In the following example /skiadir is the absolute path to a directory where the Skia source code + compiled version is, or just where you've uncompressed a pre-built package of Skia (note that in this case /skiadir/out/Release-x64 should contain the Skia library files, i.e. skia.lib...