as you doing some kind of hack to the cooling system in your armor or fire resistance to instead spew the cooling liquid into a burst to deal cold damage, some kind of weird directional tesla coil, like there is always an way for you to flavour this spell unlike many existing art...
After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus. Cantrips (0-Level Spells) At 1st level, you know two cantrips of your choice from the artificer spell list. At higher levels, you learn additional arti...
The spells aren’t wonderful, but Shatter is a welcome addition to the Artificer spell list, which is short on direct damage spells. While you’ll never be the greatest caster, Shatter is a useful option for the Spell-storing Item, allowing any hireling or familiar to deal significant damage...
Whenever you cast a spell using youralchemist’s suppliesas the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum...
Epic Artificer Bonus Feat List: Additional Magic Item Space, Armor Skin, Damage Reduction, Efficient Item Creation, Energy Resistance, Epic Endurance, Epic Skill Focus, Fast Healing, Improved Spell Resistance, Polyglot Craft Epic Magic Arms and Armor: At 23rd level, an artificer gains Craft Epic...
Artificers are the masters of UMD and often carry a wide repertoire of wands, scrolls, and clickies to complement their spell list. With improved caster level and +75% wand mastery, artificers are the best scroll healers in the game. Combined with their Admixture spells, they can act as ...
SPELL LIST (Infusions) Wherever possible I’ve kept effects that were available to the 3.5 Artificer, such asShield of FaithandEnhance Ability. I’m reskinning any curing effect as a Repair effect, so only working on constructs. I dropped in Makeshift Wand as a simple damaging cantrip on pa...
Since Intelligence will dictate the Artificer's spellcasting, and the Flash of Genius ability, this is the stat you'll want to prioritize. If you can nab a +3 modifier, then do that because the majority of your class features rely on Intelligence – that's especially true for Armorer and...
Another thing to note is that Maze's power budget as an 8th level spell is in its lack of a saving throw. Warp Arrows when used on enemies allow a save at -4. With that in mind, the maze effect is strictly worse than any other sort of lockdown given the target cannot be da...
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