Any of the 5e DnD races (or species) can roll up their sleeves to learn the joys of craftwork, especially thanks to the Custom Origin rules in Tasha’s Cauldron of Everything. However, some pair better with the Artificer class than others. We’ve picked out some of the best. Variant H...
1st +2 Magical Tinkering, Spellcasting - - 2 2 - - - - 2nd +2 Infuse Item 4 2 2 2 - - - - 3rd +2 Artificer Specialist, The Right Tool for the Job 4 2 2 3 - - - - 4th +2 Ability Score Improvement 4 2 2 3 - - - - 5th +3 Artificer Specialist feature 4 2 2 4 2...
You're going to have to figure out how crafting, both mundane and magical, works in your specific game with your specific DM. It sucks, it's a deliberately weak element of the game and I hate that Wizards has effectively soft-banned tool use and Crafty Bois from 5e especially after ...