Wizard Active: +1 Spell DC's and Magic Missile spell uses which has synergy with the Artificer focus on Evocation spells and Force damage Paladin passive: +10 healing amplification (although normally useful, will have no effect when self-healing with repair spells) Paladin Active: 3 Divine Favo...
Sadly this ability is a bit of a letdown. By level 15, an additional seven average healing or damage means little, and increasing your Defender’s Armor Class from 15 to a mighty 17 matters even less. The consistent extra damage of what should be 1d4 + 5 at this point is probably the...
Siberyan magic is in some ways themostscientific approach to magic, and can in a sense be seen as analogous to programming; the wizard is rewriting the code that defines reality. Its invocations are words of power that activate specific energies—fire,vast,distance—while its gestures shape and...
The critical point here is aboutflavor. From a STORY perspective, an artificer isn’t “casting a spell” like a wizard or cleric does—they are using tools to produce magical effects. As the Magic of Artifice sidebar calls out, while this follows the tried and truerulesof spellcasting, fr...