{ } }, "hit_sound": "bow.hit", "power": 5.0, "gravity": 0.05, "uncertainty_base": 1, "uncertainty_multiplier": 0, "anchor": 1, "should_bounce": true, "offset": [ 0, -0.1, 0 ] } }, "minecraft:pillager_arrow": { "minecraft:projectile": { "on_hit": { "impact_damage"...
Arrow sound plays twice when shot into blocksResolved Export Details Type: Bug Resolution: Fixed Fix Version/s: Minecraft 14w17a Affects Version/s: Minecraft 13w36a, Minecraft 13w39b, Minecraft 13w41a, Minecraft 13w42a, (18)Minecraft 13w42b, Minecraft 13w43a, Minecraft 1.7, Minecraft 1.7...
{ } }, "hit_sound": "bow.hit", "power": 5.0, "gravity": 0.05, "uncertainty_base": 1, "uncertainty_multiplier": 0, "anchor": 1, "should_bounce": true, "offset": [ 0, -0.1, 0 ] } }, "minecraft:pillager_arrow": { "minecraft:projectile": { "on_hit": { "impact_damage"...
minecraft:pillager_arrow": {"minecraft:projectile": {"on_hit": {"impact_damage": {"damage": [3,6],"knockback":true,"semi_random_diff_damage":false,"destroy_on_hit":true},"stick_in_ground": {"shake_time":0.35},"arrow_effect": { } },"hit_sound":"bow.hit","power":1.6,"...
minecraft:pillager_arrow": {"minecraft:projectile": {"on_hit": {"impact_damage": {"damage": [3,6],"knockback":true,"semi_random_diff_damage":false,"destroy_on_hit":true},"stick_in_ground": {"shake_time":0.35},"arrow_effect": { } },"hit_sound":"bow.hit","power":1.6,"...
{ } }, "hit_sound": "bow.hit", "power": 5.0, "gravity": 0.05, "uncertainty_base": 1, "uncertainty_multiplier": 0, "anchor": 1, "should_bounce": true, "offset": [ 0, -0.1, 0 ] } }, "minecraft:pillager_arrow": { "minecraft:projectile": { "on_hit": { "impact_damage"...
minecraft:pillager_arrow": {"minecraft:projectile": {"on_hit": {"impact_damage": {"damage": [3,6],"knockback":true,"semi_random_diff_damage":false,"destroy_on_hit":true},"stick_in_ground": {"shake_time":0.35},"arrow_effect": { } },"hit_sound":"bow.hit","power":1.6,"...
{ } }, "hit_sound": "bow.hit", "power": 5.0, "gravity": 0.05, "uncertainty_base": 1, "uncertainty_multiplier": 0, "anchor": 1, "should_bounce": true, "offset": [ 0, -0.1, 0 ] } }, "minecraft:pillager_arrow": { "minecraft:projectile": { "on_hit": { "impact_damage"...