Each ten rounds increase cooldown time between bursts, so i.e. after 10 round barrage you will have to wait 1 second for next shot. Analogically 50 rounds are equal to 5 seconds of cooldown.HellfireRadar GuidedOnly radar guided missile is AGM-114L and it's able to employ following ...
Added: LP7 Laser Range Finder Added: LPR-1 Laser Range Finder (A soviet copy of the LP-7, we didn’t just copy paste! The soviets did!) Added: PM-63 (now also available as pistol) Added: PN-3 Handheld Night Vision Device (as pistol) Added: G3 20 rounds double stacked magazines ...
These mods are recommended by us, as they are likely to increase your gaming experience: ACE ACE Compat - RHS Armed Forces of the Russian Federation ACE Compat - RHS United States Armed Forces ACE3 - BWMOD Compatibility ACRE 2 Advanced Urban Rappeling CBA_A3 Discord Rich Presence DUI - Squ...
Tweaked: Minor volume increase for tire bullet impact SFX Tweaked: Wheel collision rejection angles to a compromise between better obstacle clearing and less obvious snapping back on wheels when about to roll over Tweaked: Explosion and airplane craters can now also be placed by Zeus ...
Decreased overall helmet protection values to increase significance of head-shots and general lethality of damage to the head Increased density of soldiers’ bodies to improve headshot lethality Because of the previous change it was also necessary to halve the explosion shielding of head hitpoint in ...
Config for SDV in Arma 3 Inherits from Boat_F radarType = 8; verticalTurnCoef = 0.05; turnCoef = 0.5; steerAheadSimul = 0.5; steerAheadPlan = 0.35; predictTurnPlan = 0.8; predictTurnSimul = 0.6; brakeDistance = 25; acceleration = 15; maxSpeed = 30; waterSpeedFactor = 1; periscope...
These mods are recommended by us, as they are likely to increase your gaming experience: ACE ACE Compat - RHS Armed Forces of the Russian Federation ACE Compat - RHS United States Armed Forces ACE3 - BWMOD Compatibility ACRE 2 Advanced Urban Rappeling CBA_A3 Discord Rich Presence DUI - Squ...
Fixed: Mouse sensitivity would increase when colliding with objects (http://feedback.arma3.com/view.php?id=24828) Fixed: Passengers of vehicles would survive underwater in MP Fixed: The 'inventory open' pose would be present even after closing the inventory ...