Controls Presets - play using the new default "Arma 3 Apex" preset, or stick to the setup you're used to via "Arma 3" Difficulty Overhaul - useful presets, consolidated options, explanatory texts, and images Eden Editor Enhancements - compositions, bindable camera controls, Comment entities, ...
Fixed: Cinematic borders didn't cover the screen edges (http://feedback.arma3.com/view.php?id=15765)Fixed: Preview image for selecting interface colors was always whiteFixed: Text area for number of respawn tickets was too narrowFixed: Tooltips of controls in more than one control groupFixed...
Updated Field Manual hints after previous optics fix in Arma 3 default controls preset Several Field Manual entries have been updated with new icons Hints for targeting have been improved Hints for using rotory-wing aircraft have been adjusted according to current controls ...
Tweaked: Publishing a scenario to Steam Workshop now adds tags for used DLCs by default Tweaked:isEqualTypeAllandisEqualTypeArraywill return false instead of an error if input is not an array Tweaked:ctrlSetAngleandctrlAnglenow supportCT_ACTIVETEXTControls ...
3. Mission Event Handlers 4. UserAction Event Handlers 5. Projectile Event Handlers 6. Group Event Handlers 7. Player's UI Event Handlers 8. UI Event Handlers (Displays and Controls) 9. Music Event Handlers 10. Eden Editor 11. Public Variable Broadcast Event 12. Weapon Muzzle Config Events...
File metadata and controls Code Blame 54 lines (54 loc) · 1.94 KB Raw pub fn main() { use git2::Repository; let tmp = std::env::temp_dir().join("arma3-wiki"); let repo = Repository::open(&tmp).map_or_else( |_| { git2::build::RepoBuilder::new() .branch("dist...
A Java SpringBoot API for modded Arma 3 classnames and data - arma-api/swagger/swagger.yaml at master · M-Davies/arma-api
Fix: Few minor errors in controls presets considering the aircraft gear up / down TrackIR Z-axis has been fixed Adjusted visibility and audibility of fire for AI Adjusted underwater view distance for AI Soldiers have been trained to correctly distinguish different types of helicopters / boats as...
Added: missionNameSpace variable “gm_photocamera_feature_type” which specifies the type of camera that allows taking pictures. (Default: “gm_photocamera_base”) Added: Scripted Eventhandler “gm_photocamera_takePicture”; Use via ‘ [missionNamespace, “gm_photocamera_takePicture”, {screenshot...
Pilot's AI and waypoint assigning were not changed, but view controls were signifantly improved. Camera now stays focused on point where you looked last (similar to camera.sqs with locked target). Community addonamekers can use this camera on their vehicles. And of course, UAV is now eqq...