The biggest chunk of the work is coming straight from Feedback Tracker and Discord, or from Creator DLC developers. We don't know how many platform updates will yet appear or when, but it's safe to say an update 2.16 in the first half of 2024 is in the cards. Even at the start ...
So let’s focus on some highlights of update 1.1. VEHICLES Probably the biggest addition is the completely new models of attack helicopters for both main factions. For the CSLA side, it's the well-known and feared Mi-24V, and for the US side, it's the smaller, but more agile, AH-1...
Charlie Hallis Polygon’s tabletop editor. In 10-plus years as a journalist & photographer, he has covered simulation, strategy, and spacefaring games, as well as public policy. While the newArma 3map, a fictitious South Pacific island called Tanoa, was leaked on Bohemia Interactive’s own f...
ARK: Survival Evolved Arma 3 DayZ (avoid the launcher, use the second option Steam gives) DayZ also needs a higher max_map_count, you can up it temporarily by doing: sudo sysctl -w vm.max_map_count=1048576 And permanently: echo 'vm.max_map_count=1048576' | sudo tee /e...
The biggest help on this project goes to dr_strangepete and Cobra4v320. Almost all of their original code has now been completely rewritten, tweeked, deleted, and changed so much over the months that I don't think too much has survived since last July. This has evolved into something so...
Based on my limited hands-on, Arma Reforger feels somewhere between the hefty-but-snappy shooting of Squad and the looser movement of PUBG: Battlegrounds (a game that itself started life as an Arma 3 mod). The biggest gaming news, reviews and hardware deals Keep up to date with the most...
Divide and Conquer is the biggest Third Age total War submod of all time. After all these years we finally got a release again. It contains tons of new factions, units, scripts, 2d and more! Many might have played it already back in 2009, it has been in developement...
When looking for a new house, one of the biggest mistakes is not understanding their budget and what they can realistically afford. It’s easy to get sucked in by homes that may be out of your price range or just beyond what you consider affordable. Before shopping for homes, looking at...
This devblog will be focused on describing the progress with one of our biggest issues: Zombie Pathfinding. Development Priorities and Pace Our major focus has been on establishing the architecture, both in the team and in the game, in order to deliver best in the future. This involved us ...