PlayerDamageMultiplier float 1.0 Specifies the scaling factor for the damage players deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it. StructureDamageMultiplier float 1.0 Specifies the scaling factor for the damage structures ...
PlayerBaseStatMultipliers[<attribute>]=<multiplier> PerLevelStatsMultiplier_Player[<attribute>]=<multiplier> PerLevelStatsMultiplier_DinoTamed<type>[<attribute>]=<multiplier> PerLevelStatsMultiplier_DinoWild[<attribute>]=<multiplier> ;Example [/script/shootergame.shootergamemode] PlayerBaseStatMultipliers[0]...
PerLevelStatsMultiplier (Optional) When Players, Tamed Dinos, and Wild Dinos level up there is a choice of a stat to increase. If you adjust these values you can control the amount of the increase. For example, you would normally get an extra 10 points on Health if you clic...
This one sounds scary, we know. Our Product and QA teams were freaking out about it, but generally, our intention hasn’t been to change the strength of creatures but to make the implementation cleaner. Previously, mutations were based on a creature's wild stat multiplier, and now we’ve ...
DontAlwaysNotifyPlayerJoined=False ServerPVE=False ServerCrosshair=True ServerForceNoHUD=False NoTributeDownloads=False DifficultyOffset=1 DisableStructureDecayPvE=False AllowFlyerCarryPvE=False NewMaxStructuresInRange=1200 EnablePvPGamma=True DisableDinoDecayPvE=False PvEDinoDecayPeriodMultiplier=1.0 DisablePvE...
StatModifier = InitialValueConstant;ItemStatValue = (StatModifier - InitialValueConstant) / (InitialValueConstant * RandomizerRangeMultiplier * StateModifierScale);return ItemStatValue; }void ArkShop::ApplyItemStats(TArray<UPrimalItem*> items, int armor, int durability, int damage) ...
Imprinting is a way to improve the stat-values of a bred creature. It involves different actions of caring during the maturation process. If this player manages to care for it during the maturing phase, the creature will get stats bonuses and an addition
Taming Speed Food DrainMultiplier Current Server Rates Use Single PlayerSettings Dododex is committed to accuracy. Report Data Error 🦤 Help improve Dododex's admin commands tool. Take a 5-minute survey. Stats BASE STATS Stat Base (Lvl 1) Increase Per Lvl (Wild) Increase Per Lvl (Tame...
Parasaur Taming Calculator Tips Stat Calculator Spawn Command Level Taming Speed Food DrainMultiplier Current Server Rates Use Single PlayerSettings Taming Calculator Food Selected Food / Max Time Effectiveness Use Sanguine Elixir Increases taming by 30% Basic Kibble 8 6:50 99.8% +74 Lvl (...
mutations were based on a creature's wild stat multiplier, and now we’ve given it its multiplier. This has led to some creatures receiving some buffs/nerfs in particular stats, but we intend to rebalance this over time as we evaluate their roles in the meta. We’ll ...