PerLevelStatsMultiplier (Optional) When Players, Tamed Dinos, and Wild Dinos level up there is a choice of a stat to increase. If you adjust these values you can control the amount of the increase. For example, you would normally get an extra 10 points on Health if you cli...
The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage. Dino...
If their random improvements have gone to less useful stats (such as Food), the hunter may kill or abandon the unconscious dino and search for another. Which improvements are desirable will depend on the animal's species and intended use. For instance, it is usually pointless to level up ...
Bloodstalker (Most Unique Travel Dino): Image The Bloodstalker is one of the most fun dinosaurs to travel with on Ark. It basically turns you into Spiderman. Definitely worth spending the time to tame. Drunk:A funny little known fact about the Bloodstalkers is that their name changes when yo...
DinoCharacterHealthRecoveryMultiplier Value is a Float and Default is 1 Higher values increase healing speed. Lower values slow it. I have created a custom tool to help you quickly generate the code to adjust these settings here: Character & Dino Stats Customization Tool ...
Turns human and dino poop into oil and fertilizer. Make sure the dung beetle is on wander and has plenty of poop, it takes about 15 min per cycle. 1 Human poop becomes 1 fertilizer and 2 oil 2 Small poops become 1 fertilizer and 2 oil 1 Medium poop becomes 2 fertilizer and 4 oil...
The Human, also referred to as a Survivor or Player, is the only playable creature in ARK: Survival Evolved. There are two sexes to choose from, as well as numerous options for body types. Every human on the island spawns with a Specimen Implant in its l
items_per_page) { break; } auto item = iter.value(); const int price = item["Price"]; const std::string type = item["Type"]; const std::wstring description = ArkApi::Tools::Utf8Decode(item.value("Description", "No description")); if (type == "dino") { const int level = ...
PerLevelStatsMultiplier_DinoTamed[5]=1.0 PerLevelStatsMultiplier_DinoTamed[6]=1.0 PerLevelStatsMultiplier_DinoTamed[7]=1.0 PerLevelStatsMultiplier_DinoTamed[8]=0.17 PerLevelStatsMultiplier_DinoTamed[9]=1.0 PerLevelStatsMultiplier_DinoTamed[10]=1.0 PerLevelStatsMultiplier_DinoTamed[12]=1.0 PerLeve...
Fixed a bug where the Dino Tier system was using the default stats of the creature and multiplying that rather than the TSOTF stats; you will experience some stat changes on some creatures now that this has been fixed. Namely giving more creatures additional stamina. Increased the m...