The navigation map is hard to see for me. It would be great if you could zoom in further. Coordinates would also be great: maybe the ability to add markers on the map. I have troubles with the UI when it comes to base building. I gathered that the best way t...
Now I'll put the full game.ini file text and part of the gameusersettings.ini down below if you want to know all the settings. Be warned, it is really long. So that's it, if you wanna join, then feel free to. Thanks! and see ya in game. Also wanted to add that more maps ...
The server is currently launched via the command line using the following syntax to specify runtime options: <executable> <map_name>?listen[?<option>=<value>][?<option>=<value>]...[?<option>=<value>] -UseBattleye [<Argument>]
The map inArk: Survival Ascendedhas seen a few updates. In addition to being able to keep it open while running around, there are more intuitive map controls. It's now possible toenter the map menu inside the inventory, zoom in and zoom out, and add custom map markersand waypoints. Rela...
There are two phases to the event. The preparation phase where you can place alliance markers, but not teleport, occupy structure or dispatch troops, and the battle phase which is itself split into three phases: First period - Obelisks and outposts are unshielded; Second period - All remainin...
Added UI elements that were not previously shown to spectators such as tutorial hints displayed during the fight and AoE markers from specific attacks. Improved the display of debuffs active on the enemy that the spectated player is targeting. During spectator mode, Party Leaders and Raid Group ...
'mapoffline': 1, 'bottombanner': 1, 'xiaoduvoice': 1, 'zuche': 1, 'drive': 1, 'universallink': 1, 'unifydetail': 1, 'subway': 1, 'guidebanner': 1, 'tabtomap': 1, 'tabtonavsearch': 1, 'tabtonearbysearch': 1, 'searchnavetabs': 1, 'searchnavebtn': 1, 'rentcar': ...
'mapoffline': 1, 'bottombanner': 1, 'xiaoduvoice': 1, 'zuche': 1, 'drive': 1, 'universallink': 1, 'unifydetail': 1, 'subway': 1, 'guidebanner': 1, 'tabtomap': 1, 'tabtonavsearch': 1, 'tabtonearbysearch': 1, 'searchnavetabs': 1, 'searchnavebtn': 1, 'rentcar': ...
{url: '//webmap1.bdimg.com/mobile/simple/static/common/widget/util/callnautil.inline_15c1bd3.css'}); var uiUtil = require('common:widget/util/ui-util.js'); // var util = require('common:widget/util/device-util.js'); var url = require('core:widget/url/url.js'); // var pb...
The server is currently launched via the command line using the following syntax to specify runtime options: <executable> <map_name>?listen[?<option>=<value>][?<option>=<value>]...[?<option>=<value>] -UseBattleye [<Argument>] Following the <executable> name, options are specified ...