On my KDE setup I haven’t noticed that and noticed that games indeed sync to the monitor correctly. However I do believe that in certain scenarios the explicit sync would hurt the experience, however the thread was for G-Sync/Freesync support which is indeed correct that is working(at l...
All viewers should have a Vsync option (which limits the viewer to your monitor's refresh rate, usually 60), and most third-party viewers should have a "max. framerate" slider. Higher framerates won't cause things to "slow down" or "become hard to control," but can have other e...
Obviously, if you have a variable refresh rate (VRR) monitor (GSYNCorFreeSync), it reduces stutters at any frame rate within your VRR range. This is very good if your game cannot run at high frame rates. However, if you use “VSYNC OFF” with ultra-high frame rates, visibility of s...