Structural characteristics of video games influence the development of maladaptive behavioral patterns such as Internet gaming disorder (IGD). The aim of this study was to develop and validate a tool to evaluate users’ perceptions of video game structural features. The sample was composed of 502 ga...
Whereas in both Anglophone and Sinophone regions statutory rape is legislated, i.e., automatic under the age of consent, it appears less recognized in Mainland China by offenders and the victim’s family and is relevant only to girls. That is, reports are that there were 3174 child victims ...
and if fewer users showed interest, your score may have gone down. The app strived to match you with users who had similar scores, increasing the likelihood of mutual interest. Additionally, your score constantly updated as you and others interacted, ensuring that matches remained relevant over ...
Experts believe that most video game development companies used to make games for children to generate revenue. However, the average age of video game consumers should be at least 31 years old. Even 50% of the parents allow their children to play more sensible and mature games. On the other...
Mobile phones not only affect physical and mental health, but also cause a decrease in academic performance. It can be seen that the harm of mobile phones is significant. Classmates, mobile phones have their advantages, but they also have their disadvantages. Lets take action, stay away from ...
Playing video games casually can be a great way to have fun.However,if you are so focused(1) on gaining that it feels like it's taking over your life,you may have a video addiction.It's no joke.WHO in 2018 officially classified it as a mental health condition,(2)...
Young children's video/computer game use: Relations with school performance and behavior Issues in Mental Health Nursing, 30 (2009), pp. 638-649 CrossrefView in ScopusGoogle Scholar Hatherly and Chapman, 2013 A. Hatherly, B. Chapman Fostering motivation for literacy in early childhood education ...
Positive Psychiatry and Mental Health from The University of Sydney★★★(21) Organ Donation: From Death to Life from University of Cape Town★★★(14) Herbal Medicine from University of Minnesota★★★☆(11) Community Change in Public Health from Johns Hopkins University★★★☆(10) Introductio...
In this section we first present relevant aspects of the adoption and diffusion literature to create the basis for the interview model. This is followed by specific wearable diffusion issues from literature and finally we discuss the diffusion of serious games from a theoretical perspective. 2.1. Th...
Long gaming sessions also posethe risks of prolonged sitting time. As well, the time for practicing video games competes with time for other daily activities such as exercise, potentially compounding the physical health impacts. Esports can deliver positive and negative health impacts for participants...