lcd.clear(); //clear function clears the LCD screen } void loop() { timer = millis()/1000; //set timer variable to how long program has been running in seconds lcd.setCursor(0,0); //set LCD cursor to 0,0 lcd.print("Time:"); //print time on LCD row 1 lcd.setCursor(0,1);...
#include<SPI.h>#include<TFT_eSPI.h>TFT_eSPI tft=TFT_eSPI();voidsetup(){Serial.begin(115200);tft.begin();tft.setRotation(0);tft.fillScreen(TFT_BLACK);}voidloop(){tft.fillScreen(TFT_GREEN);delay(1000);tft.fillScreen(TFT_BLUE);delay(1000);tft.fillScreen(TFT_RED);delay(1000);} 4 ...
lcd.begin(16,2); // Initialise the interface to the LCD screen, and specifies the dimensions (width and height) of the display lcd.createChar(0, heart); // Create a custom character heart lcd.createChar(1, smile); // Create a custom character smile } /** Loop 循环 */ void loop()...
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tft.fillScreen(t); //fillScreen(uint16_t t);复制代码 fillScreen函数将液晶屏颜色更改为t颜色。
tft.fillScreen(TFT_BLACK); // 设置屏幕背景颜色 } 1. 2. 3. 4. 5. 6. 7. 8. 9. 1.4 TFT_eSPI默认的自定义颜色 // Default color definitions #define TFT_BLACK 0x0000 /* 0, 0, 0 */ #define TFT_NAVY 0x000F /* 0, 0, 128 */ ...
TouchScreen ts = TouchScreen(XP, YP, XM, YM, 364); //2.4 = 240 x 320 //Height 319 to fit on screen //Size of key containers 70px #define BOXSIZE 70 Adafruit_TFTLCD tft(LCD_CS, LCD_CD, LCD_WR, LCD_RD, LCD_RESET);
lcd.begin(16, 2); // Print a message to the LCD. lcd.print("hello, world!"); delay(1000); } void loop() { // scroll 13 positions (string length) to the left // to move it offscreen left: for (int positionCounter = 0; positionCounter < 13; positionCounter++) { ...
// Declaration for an SSD1306 display connected to I2C (SDA, SCL pins) #define OLED_RESET 4 // Reset pin # (or -1 if sharing Arduino reset pin) Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET); #define NUMFLAKES 10 // Number of snowflakes in the animation ...
display.clearDisplay(); // clears the screen and buffer display.fillRect(0, 0, 128, 32, WHITE); display.display(); delay(2000); /*---画空心圆---*/ display.clearDisplay(); // clears the screen and buffer display.drawCircle(64, 16, 13, WHITE); display.display(); delay...